Music
Contrapuntal
Diegetic/non-diegetic
Off screen
Voiceover
Emotion
Dialogue
Diegetic-sound which originate inside the world-what the character can hear
Non-diegetic-sound the character can’t hear
Dialogue-what the characters say
Asynchronous sound-sound that isn’t synched up-takes away realism
Contrapuntal-non diegetic sound doesn’t have the same atmospheric tone
Sound effects-sounds that are added in editing like footsteps
Sound motif-sound that keeps reoccurring-builds tension-foreshadowing
Sound bridge-sound that continues into the next one-links scenes
Voiceover-talking from someone you cannot see on screen-narration
Mode of address-how a character says something-slang-language-emotion
Direct address-character talking directly to audience-takes away realism
Score/soundtrack-non diegetic music added over scenes
Ambient sound-natural sound that occurs in different locations-traffic, birds-realism
Silence-pauses/gaps in sound
Volume-loudness od sound-quality of the sound-perspective
Soundscape-sound in the wider scene-creates an atmosphere
Volume control-loud or quiet-the mood of the scene
Mode of address-style of language used by character-manner of the way narrative comes across to the audience
Foley sound-the use of other objects to create a specific sound-added in editing
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